Description
Lecture, part of the course 'Digital Games & History' organized by Charles University Prague.| Period | 28 Mar 2023 |
|---|---|
| Held at | Charles University, Czech Republic |
Research programs
- ESHCC HIS
Related content
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Research output
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Gaming
Research output: Chapter/Conference proceeding › Chapter › Academic
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Beleef het verleden! Gaming en de ludieke historische openbaring
Research output: Contribution to journal › Article › Academic
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Historisch geweld in real-time. De voorstelling van de Tweede Wereldoorlog in first person shooter-games.
Research output: Contribution to journal › Article › Academic › peer-review
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Immediacy / Hypermediacy
Research output: Chapter/Conference proceeding › Entry for encyclopedia/dictionary › Academic
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Digital Entertainment Gaming as a Site for (Informal) Historical Learning? A Reflection on Possibilities and Limitations
Research output: Chapter/Conference proceeding › Chapter › Academic
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"Press Escape to Skip Concentration Camp"? Player Reflections on Engagement with the Holocaust through Digital Gaming
Research output: Contribution to journal › Article › Academic › peer-review
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Replaying Wartime Résistance? Studying Ludic Memory-Making in the Open World Game The Saboteur
Research output: Contribution to journal › Article › Academic › peer-review
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Videojuegos y Aprendizaje Informal de Historia: Possibilidades y Limitaciones
Research output: Chapter/Conference proceeding › Chapter › Academic
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‘Experience the Second World War like never before!’ Game paratextuality between transnational branding and informal learning
Research output: Contribution to journal › Article › Academic › peer-review
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Engaging with the Second World War through Digital Gaming
Research output: Types of Thesis › Doctoral Thesis › Internal
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Gamen in de klas: een update van de onvoltooide verleden tijd
Research output: Contribution to journal › Article › Professional