How psychophysiology can aid the design process of casual games: A tale of stress, facial muscles and paper beasts

  • S (Stefano) Gualeni (Speaker)

Activity: Talk or presentationOral presentationAcademic

Period30 May 2012
Event titleACM conference paperat the 7th Foundation of Digital Games Conference
Event typeOther
LocationRayleighShow on map

Research programs

  • EUR ESPHIL 13