Social Sciences
YouTube
100%
Influencer Marketing
98%
Influencer
74%
Dutch
65%
Video Games
52%
Pictogram
47%
Risk Behavior
47%
Persuasion Knowledge
47%
Eye Tracking
47%
Media Education
42%
Legislation
32%
Research
23%
Advertising
23%
Child
23%
Primary Schools
23%
School-Aged Child
23%
Health Behavior
23%
Consumer Socialization
23%
Social Research
23%
Digital Media
23%
Consumer Culture
23%
Media Use
23%
Priming
23%
Target Groups
23%
Generational Difference
23%
Consumer Behavior
23%
Content Analysis
23%
Qualitative Research
23%
Technological Change
23%
Critical Discourse Analysis
23%
Congruence
23%
Law
23%
Advertising Media
23%
Desire for Children
23%
Discourse
23%
Authors
23%
Television Commercials
23%
Class Schedule
23%
Scientific Innovations
23%
New Media
23%
Advertising Effect
23%
Research Priorities
23%
Psychological Development
23%
Parent Role
23%
Coping Mechanisms
23%
Social Media Influencers
23%
Consumerism
23%
Brand Loyalty
23%
Video on Demand
19%
TV
16%
Psychology
Disclosure
71%
YouTube
52%
Media Content
48%
Self-Reflective
47%
Coping Behavior
47%
Risk Behavior
47%
Social Norms
47%
Eye-Tracking
26%
Consumer Behavior
23%
Digital Native
23%
Familiarity
23%
School-Based Intervention
23%
Congruence
23%
Emotion Regulation
23%
Digital Media
23%
Field Study
23%
Causal Inference
23%
Cluster Analysis
23%
Executive Function
23%
Family Influence
23%
Preregistered
23%
New Media
23%
Behavioral Intervention
23%
Secondary School Student
23%
Implicit Memory
23%
Explicit Memory
23%
Priming
11%
Implementation Intention
11%
Coping Strategies
11%
Critical Reflection
11%
Sexual Behavior
9%
Self-Harm Behavior
9%
Media Literacy
9%
Developmental Process
7%
Mobile Phones
5%
Computer Science
videogame
71%
Smartphone Device
23%
Early Adolescence
23%
Content Analysis
23%
Online Game
23%
Field Experiment
23%
Video-on-Demand
23%
Related Knowledge
23%
Mobile Application
23%
Research Agenda
23%
Individual Level
23%
Undergraduate Student
23%
Tracking (Position)
23%
Cluster Analysis
11%
Vulnerable People
11%
Contributing Factor
11%
Life Experience
11%
Media Literacy
11%
Visual Attention
7%
Positive Attitude
7%
Critical Attitude
7%
Risk Taking
5%
Entertainment Medium
5%
Potential Consequence
5%
Social Context
5%
Demographic Characteristic
5%