Social Sciences
computer game
100%
cardiovascular disease
71%
mediation
70%
health information
58%
appeal
51%
social media
44%
chinese officials
42%
emotion
41%
edutainment
40%
television
38%
content analysis
33%
broadcast
29%
stereotype
27%
health
25%
disaster
23%
social change
23%
communication
22%
narrative
21%
cause of death
21%
rating
20%
adolescent
20%
dialogue
20%
psychology
19%
minority
19%
time
18%
twitter
18%
online survey
16%
event
15%
history
15%
human being
14%
network analysis
14%
Gender equality
14%
gender
13%
medicine
13%
social behavior
13%
facebook
13%
internet community
12%
family planning
12%
threat
12%
quotation
11%
China
11%
experience
11%
semantics
11%
spectator
11%
amateur
10%
leisure time
10%
evaluation
10%
campaign
10%
monitoring
10%
entertainment
10%
Medicine & Life Sciences
Social Media
70%
Television
50%
Video Games
49%
Personal Narratives
47%
Health
41%
Cardiovascular Diseases
41%
Interpersonal Relations
39%
Social Change
34%
Emotions
33%
Industry
26%
Motion Pictures
23%
Motivation
22%
Communication
21%
Psychology
19%
Semantic Web
17%
Sanitation
17%
Chinese Traditional Medicine
17%
Social Behavior
16%
Family Planning Services
16%
Program Evaluation
15%
China
13%
Intention
13%
Cause of Death
13%
India
12%
Leisure Activities
10%
Empirical Research
9%
Internet
9%
Violence
7%
Cultural Competency
6%
Health Communication
6%
Regression Analysis
6%
Parents
5%
Marketing
5%
Light
5%
Arts & Humanities
Video Games
72%
Emotion
43%
Dissonance
32%
Cultural Models
30%
Rating
27%
Mediation
25%
History
19%
Psychology
19%
Gaming
17%
Warning
15%
Bad Language
12%
Nudity
9%
Newsletter
8%
Internalization
7%
Alcohol
7%
Adherence
7%
Social Interaction
7%
Criticism
6%
The Netherlands
6%
World Wide Web
6%
Fantasy
5%
Psychologists
5%
Drugs
5%
Psychological
5%