Abstract
In this study we investigate the use of an interactive mobile application aimed to engage students, stimulate reinforcement of the learned material, and thereby increase performance in a large scale undergraduate Accounting course. Via the app, students are prompted to answer questions connected to the course content throughout the course. The design combines several experimental conditions to investigate optimal implementation in terms of usage and the relation with course grade. Initial results show that presenting students with the possibility to compare their performance to peers stimulates student engagement and there is a positive relation between course grades and total number of completed prompts.
| Original language | English |
|---|---|
| Title of host publication | EdMedia + Innovate Learning |
| Place of Publication | Waynesville |
| Pages | 1827-1834 |
| Number of pages | 8 |
| Publication status | Published - 24 Jun 2020 |
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