eSports as a Digital Media Business: A Conceptual Review and Analytical Assessment of the eSports Industry

Dinara Tokbaeva*, Sven-Ove Horst, Teresa de la Hera

*Corresponding author for this work

Research output: Chapter/Conference proceedingChapterAcademic

Abstract

Digital games and their appropriation for live-streamed events of competitive gaming – the pillars that constitute eSports – experience tremendous growth. This theoretical study advances eSports as a digital media business and a novel context for research on organizations. For this, we systematically reviewed 100 academic articles and specialized international media publications on eSports regarding approaches and understandings of how organizing takes place. In this chapter, we propose a conceptual framework of looking at the eSports industry through identity work, team leadership, and institutional theory. This framework enables us to understand how eSports as a digital media business is organized and how it works at the individual (micro-), organizational (meso-), and industry (macro-) level. This contributes to a reflective appreciation of eSports through giving direction for future studies and by hopefully sparking a curiosity towards using up-to-date concepts from organization studies to frame novel and increasingly digital contexts of organizing in eSports.
Original languageEnglish
Title of host publicationDie digitale Transformation der Medien
Subtitle of host publicationLeitmedien im Wandel
EditorsNiko Alm, Paul Clemens Murschetz, Franzisca Weder, Mike Friedrichsen
Place of PublicationWiesbaden
PublisherSpringer Fachmedien Wiesbaden GmbH
Pages403-427
Number of pages25
Edition1
ISBN (Electronic)978-3-658-36276-8
ISBN (Print)978-3-658-36276-8
DOIs
Publication statusPublished - 9 Jul 2022

Research programs

  • ESHCC M&C

Fingerprint

Dive into the research topics of 'eSports as a Digital Media Business: A Conceptual Review and Analytical Assessment of the eSports Industry'. Together they form a unique fingerprint.

Cite this