Abstract
In many circumstances where multiple agents need to make a joint decision, voting is
used to aggregate the agents' preferences. Each agent's vote carries a weight, and if the
sum of the weights of the agents in favor of some outcome is larger than or equal to a
given quota, then this outcome is decided upon. The distribution of weights leads to a
certain distribution of power. Several `power indices' have been proposed to measure such
power. In the so-called inverse problem, we are given a target distribution of power, and
are asked to come up with a game|in the form of a quota, plus an assignment of weights
to the players|whose power distribution is as close as possible to the target distribution
(according to some specied distance measure).
Here we study solution approaches for the larger class of voting game design (VGD)
problems, one of which is the inverse problem. In the general VGD problem, the goal is
to nd a voting game (with a given number of players) that optimizes some function over
these games. In the inverse problem, for example, we look for a weighted voting game that
minimizes the distance between the distribution of power among the players and a given
target distribution of power (according to a given distance measure).
Our goal is to nd algorithms that solve voting game design problems exactly, and we
approach this goal by enumerating all games in the class of games of interest. We rst
present a doubly exponential algorithm for enumerating the set of simple games. We then
improve on this algorithm for the class of weighted voting games and obtain a quadratic
exponential (i.e., 2O(n2)) algorithm for enumerating them. We show that this improved
algorithm runs in output-polynomial time, making it the fastest possible enumeration algorithm
up to a polynomial factor. Finally, we propose an exact anytime-algorithm that
runs in exponential time for the power index weighted voting game design problem (the
`inverse problem').
We implement this algorithm to nd a weighted voting game with a normalized Banzhaf
power distribution closest to a target power index, and perform experiments to obtain some
insights about the set of weighted voting games. We remark that our algorithm is applicable
to optimizing any exponential-time computable function, the distance of the normalized
Banzhaf index to a target power index is merely taken as an example.
Original language | English |
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Pages (from-to) | 105-140 |
Number of pages | 36 |
Journal | Journal of Artificial Intelligence |
Volume | 50 |
DOIs | |
Publication status | Published - 2014 |
Research programs
- EUR ESE 32