Four-Component Instructional Design Applied to a Game for Emergency Medicine

Tjitske J.E. Faber*, Mary E.W. Dankbaar, Jeroen J.G. van Merriënboer

*Corresponding author for this work

Research output: Chapter/Conference proceedingChapterAcademic

1 Citation (Scopus)

Abstract

The ABCDE method, used internationally to treat seriously ill patients, is a guideline for performing the complex skill of resuscitation that is commonly trained in face-to-face-courses. In the abcdeSIM game, used as a preparation for these courses, players treat patients in a virtual emergency department. We used the Four-Component Instructional Design theory (4C/ID) to redesign the existing game. In this chapter, we explain why the game was redesigned and how the components of this instructional design theory can be applied to designing a serious game for medical education.

Original languageEnglish
Title of host publicationIntelligent Systems Reference Library
PublisherSpringer Science+Business Media
Pages65-82
Number of pages18
DOIs
Publication statusPublished - 2021

Publication series

SeriesIntelligent Systems Reference Library
Volume196
ISSN1868-4394

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

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