Abstract
We present a mobile game app (EUR Game) that has been designed to complement teaching and learning in higher education. The mobile game app can be used by teachers to gauge how well students are meeting the learning objectives. Teachers can use the information to provide 'just-in-time' support and adapt their lessons accordingly. For the students, the game app is a study tool that can be used to test their own understanding and monitor their study progress. This, in turn, supports students' self-regulated learning. Gamification elements are also included in the game app to enhance the learning experience. During the demonstration, participants will experience the features of the game app and be engaged in an interactive session to explore the possible ways to use the mobile game app to support teaching and learning.
Original language | English |
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Title of host publication | Proceedings of the 5th Annual ACM Conference on Learning at Scale, L at S 2018 |
ISBN (Electronic) | 9781450358866 |
DOIs | |
Publication status | Published - 26 Jun 2018 |
Event | 5th Annual ACM Conference on Learning at Scale, L at S 2018 - London, United Kingdom Duration: 26 Jun 2018 → 28 Jun 2018 |
Publication series
Series | Proceedings of the 5th Annual ACM Conference on Learning at Scale, L at S 2018 |
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Conference
Conference | 5th Annual ACM Conference on Learning at Scale, L at S 2018 |
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Country/Territory | United Kingdom |
City | London |
Period | 26/06/18 → 28/06/18 |
Bibliographical note
Acknowledgements:We acknowledge Erasmus University Rotterdam for the
grant to build the mobile app. We also thank Tamar van
Heyningen, Ferry de Groot, Milton Rangazas, Arjen de
Voogt, Floor Loogman, and Christiaan Wolff. The efforts
from all teachers and students involved are appreciated.
Publisher Copyright:
© 2017 Association for Computing Machinery. All rights reserved.