Gaming in Multicultural Classrooms: The Potential of Collaborative Digital Games to Foster Intercultural Interaction

Amanda Alencar, Teresa de la Hera Conde-Pumpido

Research output: Chapter/Conference proceedingChapterAcademic

2 Citations (Scopus)

Abstract

With growing cultural diversity in European educational settings, acculturation processes at schools have become more complex as well as ‘problems’ associated to cultural essentialisms in everyday classroom practices. The use of digital games has found to be an effective tool to reinforce teaching/learning practices. Several studies have already shown the benefits of the use of digital
games in educational contexts. However, most of these studies are focused on how digital games can be used for knowledge acquisition. The present research proposes a new approach for the study of digital games in the field of education. Drawing from collaborative approaches, in this chapter, we explore the potential of digital entertaining collaborative games to foster intercultural interaction
in culturally diverse classrooms. The mechanisms of intergroup contact theory serve to explain the importance of intercultural interactions for the long-term process of integration.
Original languageEnglish
Title of host publicationSocial Interactions in Virtual Worlds
Subtitle of host publicationAn Interdisciplinary Perspective
EditorsK. Lakkaraju, G. Sukthankar, R.T. Wigand
Place of PublicationCambridge, United Kingdom
PublisherCambridge University Press
Pages288-310
Number of pages22
ISBN (Electronic)9781316422823
ISBN (Print)9781107128828
DOIs
Publication statusPublished - 1 Jan 2018
Externally publishedYes

Research programs

  • ESHCC M&C

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