TY - CHAP
T1 - Immersive Virtual Environments for Upper-Limb Robotic Rehabilitation
AU - Cucinella, Salvatore L.
AU - Mulder, Job L.A.
AU - de Winter, Joost C.F.
AU - Marchal-Crespo, Laura
N1 - Publisher Copyright: © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - Neuroscience evidence suggests that personalized, task-specific, high-intensity training is essential for maximizing recovery after acquired brain injury. Robotic devices combined with immersive virtual reality (VR) games, visualized through head-mounted displays (HMDs), can support such intensive training within naturalistic virtual environments with audio-visual stimuli tailored to individual needs. However, the impact of these auditory and visual demands on cognitive load remains an open question. To address this, we conducted an experiment with 22 healthy participants to explore how varying levels of visual, auditory, and cognitive demands affect users’ cognitive load and performance during a shopping task in immersive VR. We found that mental demand had the most significant impact on increasing cognitive load and hampering task performance. Visual demands, although affecting gaze behavior, did not significantly affect cognitive load or performance. Auditory demands showed small effects on cognitive load.
AB - Neuroscience evidence suggests that personalized, task-specific, high-intensity training is essential for maximizing recovery after acquired brain injury. Robotic devices combined with immersive virtual reality (VR) games, visualized through head-mounted displays (HMDs), can support such intensive training within naturalistic virtual environments with audio-visual stimuli tailored to individual needs. However, the impact of these auditory and visual demands on cognitive load remains an open question. To address this, we conducted an experiment with 22 healthy participants to explore how varying levels of visual, auditory, and cognitive demands affect users’ cognitive load and performance during a shopping task in immersive VR. We found that mental demand had the most significant impact on increasing cognitive load and hampering task performance. Visual demands, although affecting gaze behavior, did not significantly affect cognitive load or performance. Auditory demands showed small effects on cognitive load.
UR - http://www.scopus.com/inward/record.url?scp=86000526247&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-77588-8_82
DO - 10.1007/978-3-031-77588-8_82
M3 - Chapter
AN - SCOPUS:86000526247
SN - 978-3-031-77587-1
SN - 978-3-031-77590-1
VL - Volume 1
T3 - Biosystems and Biorobotics
SP - 411
EP - 415
BT - Converging Clinical and Engineering Research on Neurorehabilitation V
A2 - Pons, JL
A2 - Tornero, J
A2 - Akay, M
PB - Springer Science+Business Media
ER -