Abstract
Safety is one of the major issues for surgical teams. Game technology could be a means to increase dialogue and raise awareness on safety within and between surgery teams. A participatory design process, where end-users are involved in the development process of such a "safety-game', can foster safety awareness and acceptance of the game as intervention. Involving the target group at an early stage also enables game designers to find a balance between the dimensions of reality, meaning and play of the game. In this paper we present the first steps of a participatory design approach for 3D-serious games that aim to stimulate learning and development of team oriented working in surgical teams. Using a serious game to motivate or educate is not new, but consciously using the design phase of such a game to stimulate both motivation and learning is. In this paper we report on the first phase of the project, the design phase and the first user-tests. The findings lead us to the tentative conclusion that learning, motivation and the intention to alter behaviour that should lead to less human induced errors or casualties are positively influenced.
Original language | English |
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Pages | 84-89 |
Number of pages | 6 |
Publication status | Published - 2013 |
Event | 2nd International Workshop on Innovative Simulation for Health Innovative Simulation for Health, IWISH 2013, Held at the International Multidisciplinary Modeling and Simulation Multiconference, I3M 2012 - Athens, Greece Duration: 25 Sept 2013 → 27 Sept 2013 |
Conference
Conference | 2nd International Workshop on Innovative Simulation for Health Innovative Simulation for Health, IWISH 2013, Held at the International Multidisciplinary Modeling and Simulation Multiconference, I3M 2012 |
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Country/Territory | Greece |
City | Athens |
Period | 25/09/13 → 27/09/13 |