TY - JOUR
T1 - Integrating technology in physical classrooms
T2 - The impact of game-based response systems on student learning experience
AU - Priante, Anna
AU - Tsekouras, Dimitrios
N1 - Publisher Copyright:
© 2025 The Authors
PY - 2025/4
Y1 - 2025/4
N2 - This study examines the impact of game-based student response systems (GSRSs) on students’ learning experiences in face-to-face education. Building on technology-mediated learning and active learning, we demonstrate the positive impact of GSRS use on learning outcomes and learning processes (student motivation, concentration, and enjoyment) in a field experiment in a Dutch secondary school. Our study expands information systems research by showing the educational and social impact of technology integration in physical classrooms and its equalizing role in bridging the performance disparity between underperforming and overperforming students while promoting an inclusive learning environment for all students.
AB - This study examines the impact of game-based student response systems (GSRSs) on students’ learning experiences in face-to-face education. Building on technology-mediated learning and active learning, we demonstrate the positive impact of GSRS use on learning outcomes and learning processes (student motivation, concentration, and enjoyment) in a field experiment in a Dutch secondary school. Our study expands information systems research by showing the educational and social impact of technology integration in physical classrooms and its equalizing role in bridging the performance disparity between underperforming and overperforming students while promoting an inclusive learning environment for all students.
UR - http://www.scopus.com/inward/record.url?scp=85216260987&partnerID=8YFLogxK
U2 - 10.1016/j.im.2025.104105
DO - 10.1016/j.im.2025.104105
M3 - Article
AN - SCOPUS:85216260987
SN - 0378-7206
VL - 62
JO - Information and Management
JF - Information and Management
IS - 3
M1 - 104105
ER -