Abstract
This study examines the impact of game-based student response systems (GSRSs) on students’ learning experiences in face-to-face education. Building on technology-mediated learning and active learning, we demonstrate the positive impact of GSRS use on learning outcomes and learning processes (student motivation, concentration, and enjoyment) in a field experiment in a Dutch secondary school. Our study expands information systems research by showing the educational and social impact of technology integration in physical classrooms and its equalizing role in bridging the performance disparity between underperforming and overperforming students while promoting an inclusive learning environment for all students.
| Original language | English |
|---|---|
| Article number | 104105 |
| Journal | Information and Management |
| Volume | 62 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - Apr 2025 |
Bibliographical note
Publisher Copyright:© 2025 The Authors
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