Interactivity in Massively Multiplayer Online Games: A Concept Explication

Meghdad Mehrabi, Vivian Hsueh-Hua Chen

Research output: Chapter/Conference proceedingConference proceedingAcademicpeer-review

1 Citation (Scopus)

Abstract

Interactivity in game studies is a widely-discussed but under-conceptualized concept. Most studies on game interactivity focus on social interaction between players in virtual spaces of Massively Multiplayer Online Games (MMOGs), while the other important dimension of game-to-player interactivity has not received enough attention. In addition, a typology of game features which influence the development of interaction between the player and the game is hardly provided. This paper is an attempt to review studies both on new media interactivity and video game interactivity to categorize main features of MMOGs which shape game-to-player and player-to-player interactivity. This categorization is consolidated by instances from MMOGs, especially World of Warcraft (WoW).
Original languageEnglish
Title of host publicationInteractivity in Massively Multiplayer Online Games-A Concept Explication
Pages87-90
Number of pages4
Publication statusPublished - 2010
Externally publishedYes
Event7th International Conference on Advances in Computer Entertainment Technology (ACE) - Taipei
Duration: 17 Nov 201019 Nov 2010

Conference

Conference7th International Conference on Advances in Computer Entertainment Technology (ACE)
CityTaipei
Period17/11/1019/11/10

Research programs

  • ESHCC M&C

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