Abstract
Interactivity in game studies is a widely-discussed but under-conceptualized concept. Most studies on game interactivity focus on social interaction between players in virtual spaces of Massively Multiplayer Online Games (MMOGs), while the other important dimension of game-to-player interactivity has not received enough attention. In addition, a typology of game features which influence the development of interaction between the player and the game is hardly provided. This paper is an attempt to review studies both on new media interactivity and video game interactivity to categorize main features of MMOGs which shape game-to-player and player-to-player interactivity. This categorization is consolidated by instances from MMOGs, especially World of Warcraft (WoW).
Original language | English |
---|---|
Title of host publication | Interactivity in Massively Multiplayer Online Games-A Concept Explication |
Pages | 87-90 |
Number of pages | 4 |
Publication status | Published - 2010 |
Externally published | Yes |
Event | 7th International Conference on Advances in Computer Entertainment Technology (ACE) - Taipei Duration: 17 Nov 2010 → 19 Nov 2010 |
Conference
Conference | 7th International Conference on Advances in Computer Entertainment Technology (ACE) |
---|---|
City | Taipei |
Period | 17/11/10 → 19/11/10 |
Research programs
- ESHCC M&C