Let the game begin: Enhancing sustainable collaboration among actors in innovation ecosystems in a playful way

Anastasia Roukouni*, Heide Lukosch, Alexander Verbraeck, Rob Zuidwijk

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

6 Citations (Scopus)

Abstract

Logistics and transport systems are complex systems for which sustainable innovations are urgently needed. Serious games are an acknowledged tool for training, learning, and decision making, as well as for helping to introduce innovative concepts for complex systems. Technological innovations for the transport domain that can improve sustainability are usually heavily dependent on the collaboration among actors. A simulation gaming approach can help these actors in understanding the challenges involved, and in finding solutions in a playful, interactive way. Our research approach includes a thorough literature review on games for innovation and collaboration in transport networks, and the development of two dedicated simulation games addressing sustainability innovations for the Port of Rotterdam, the largest seaport in Europe and one of the largest in the world. The two innovation cases are truck platooning and multi-sided digital platforms for barge transportation, both improving the sustainability of hinterland transportation. The games serve as instruments to reveal interactions and tensions among actors, contribute to the interpretation of their behavior, and eventually help all parties to reach a better understanding on how innovation adoption can be fostered, using an innovation ecosystem perspective. We are convinced that serious gaming, by providing a better understanding of the innovation process, will help the implementation of sustainability innovations in complex systems.

Original languageEnglish
Article number8494
Pages (from-to)1-17
Number of pages17
JournalSustainability (Switzerland)
Volume12
Issue number20
DOIs
Publication statusPublished - 15 Oct 2020

Bibliographical note

Funding Information: Mobinn game was developed as part of the InDeep (Innovation Network Design Enables Excellent Ports) project, funded by The Netherlands Organization for Scientific Research (NWO). The initial version of the Platform4Barge game was developed in the context of the EU Horizon2020 Project SELIS (Towards a Shared European Logistics Intelligent Information Space). The final version was developed in the context of the project “Digital Platforms for Logistics: Flipping the Classroom by Means of Games and Teaching Cases”, funded by the Community for Learning and Innovation (CLI) of Erasmus University Rotterdam as an Educational Innovation project.

Funding Information:
Mobinn game was developed as part of the InDeep (Innovation Network Design Enables Excellent Ports) project, funded by The Netherlands Organization for Scientific Research (NWO). The initial version of the Platform4Barge game was developed in the context of the EU Horizon2020 Project SELIS (Towards a Shared European Logistics Intelligent Information Space). The final version was developed in the context of the project ?Digital Platforms for Logistics: Flipping the Classroom by Means of Games and Teaching Cases?, funded by the Community for Learning and Innovation (CLI) of Erasmus University Rotterdam as an Educational Innovation project.

Publisher Copyright:
© 2020 by the authors. Licensee MDPI, Basel, Switzerland.

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