Abstract
In the 1990s, handheld game consoles, Nintendo’s Game Boy in particular, took the world by storm. By means of a grounded theory informed discourse analysis, this article examines the social construction of handhelds in Dutch media. After briefly sketching the immense popularity of Game Boys, particularly with children, it demonstrates that depictions of handhelds differed markedly from concurrent popular discourses about video games abroad as well as from Dutch discussions about the Walkman. Handhelds, and in their wake video gaming, did not cause moral panic in the Netherlands. To the contrary, they were met with a surprisingly moderate, unperturbed response. These findings, it is argued, call for a different approach to study popular discourses. Game histories should not presuppose that there was one public opinion about video games and gaming. Instead, we should be open to the possibility that different consoles elicited different reactions, which might have spilled over into the evaluation of gaming.
| Original language | English |
|---|---|
| Journal | Game Studies |
| Volume | 23 |
| Issue number | 2 |
| Publication status | Published - 2023 |
Bibliographical note
Publisher Copyright:© 2001-2023 Game Studies.
Research programs
- ESHCC HIS