This study explores the way mass-media outlets make use of digital games to convey journalistic messages. Newsgames have been defined by several scholars in the intersection between digital journalism and game studies. However, because of the heterogeneity of this phenomenon, there is still a lack of clarity of what could be considered, or not, a newsgame. This study aims to shed light into this question by exploring how newsgames are used in practice by journalists. We therefore approach the understanding of this phenomenon from a bottom-up perspective to give an answer to the following research question: How are journalistic messages structured within newsgames published by online mass-media outlets? A grounded theory approach is used to analyze 75 games published in a total of 47 mass-media digital outlets from 17 countries. The results of this study have led to the proposal of a more systematic identification and analytical approach for newsgames.
Bibliographical noteFunding Information:
The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the ‘Digital Literacy Games: Digital games designed to support digital literacy skills acquisition” which is partly financed by the Dutch KIEM GoCI innovation programme (GOCI.KIEM.01.033) and "Politainment in the face of media fragmentation: disintermediation, engagement, and polarization" financed by the Spanish Ministry of Science and Innovation (PID2020-114193RB-I00).
Publisher Copyright: © The Author(s) 2022.