Parental mediation of children's videogame playing: A comparison of the reports by parents and children

Peter Nikken*, Jeroen Jansz

*Corresponding author for this work

Research output: Contribution to journalReview articleAcademicpeer-review

241 Citations (Scopus)

Abstract

Through an Internet survey of 536 parent-child dyads, the authors researched which mediation strategies parents used to regulate videogaming by their children (8-18 years). Factor analyses revealed that both parents and children distinguished three types of parental mediation: (1) 'restrictive mediation', (2) 'active mediation', and (3) 'co-playing'. These strategies are comparable with mediation types that were established in research about television. Comparing the parents' and children's reports it was found that both groups had highly congruent views about the application of mediation. Parental mediation of videogaming was most strongly predicted by the childs age and the parentss game behavior. Furthermore, parents applied more restrictive and active mediation when they feared negative behavioral effects and more often co-played with their children when they expected positive social-emotional effects of gaming.

Original languageEnglish
Pages (from-to)181-202
Number of pages22
JournalLearning, Media and Technology
Volume31
Issue number2
DOIs
Publication statusPublished - 1 Jun 2006

Research programs

  • ESHCC M&C

Fingerprint

Dive into the research topics of 'Parental mediation of children's videogame playing: A comparison of the reports by parents and children'. Together they form a unique fingerprint.

Cite this