TY - GEN
T1 - Players who play to make others cry
T2 - International Conference on Advances in Computer Entertainment Technology, ACE 2009
AU - Chen, Vivian Hsueh Hua
AU - Duh, Henry Been Lirn
AU - Ng, Chiew Woon
PY - 2009
Y1 - 2009
N2 - This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.
AB - This study employed the deindividuation theory to examine the four-category grief play motivations. The measure of players' immersion and anonymity were used as an approximation of the player's deindividuation effect. Data was compiled and analyzed from a survey conducted on 200 university student players. Overall, the results supported the deindividuation theory. Players who enjoyed anonymous identity online reported to enjoy all four-category motivations of grief playing. However, immersed players only reported to enjoy griefer-influenced and self-driven motivations of grief play. The results are presented and implications are discussed.
UR - http://www.scopus.com/inward/record.url?scp=77749286412&partnerID=8YFLogxK
U2 - 10.1145/1690388.1690454
DO - 10.1145/1690388.1690454
M3 - Conference proceeding
AN - SCOPUS:77749286412
SN - 9781605588643
T3 - ACM International Conference Proceeding Series
SP - 341
EP - 344
BT - Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
Y2 - 29 October 2009 through 31 October 2009
ER -