TY - GEN
T1 - Playing different games on different phones
T2 - 10th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2008
AU - Duh, Henry Been Lirn
AU - Chen, Vivian Hsueh Hua
AU - Tan, Chee Boon
PY - 2008
Y1 - 2008
N2 - With the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences are like when using different types of phones. This paper examines users' gaming experiences in playing three types of games on three different types of phones. It is found that users have different preferences when playing different games on certain phones. Some games are more suitable to be played on mobile phone than others. Easy control and fewer levels of difficulties are the two main issues for consideration in designing mobile phone games. It is recommended that game designers design specific types of games for different mobile phone interfaces. Mobile phone manufacturers need to consider gamers' requirements for the type of games they intend to include in the mobile phone.
AB - With the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences are like when using different types of phones. This paper examines users' gaming experiences in playing three types of games on three different types of phones. It is found that users have different preferences when playing different games on certain phones. Some games are more suitable to be played on mobile phone than others. Easy control and fewer levels of difficulties are the two main issues for consideration in designing mobile phone games. It is recommended that game designers design specific types of games for different mobile phone interfaces. Mobile phone manufacturers need to consider gamers' requirements for the type of games they intend to include in the mobile phone.
UR - http://www.scopus.com/inward/record.url?scp=65449157693&partnerID=8YFLogxK
U2 - 10.1145/1409240.1409296
DO - 10.1145/1409240.1409296
M3 - Conference proceeding
AN - SCOPUS:65449157693
SN - 9781595939524
T3 - MobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services
SP - 391
EP - 394
BT - MobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services
Y2 - 2 September 2008 through 5 September 2008
ER -