Playing different games on different phones: An empirical study on mobile gaming

Henry Been Lirn Duh, Vivian Hsueh Hua Chen, Chee Boon Tan

Research output: Chapter/Conference proceedingConference proceedingAcademicpeer-review

15 Citations (Scopus)

Abstract

With the growing popularity of mobile phone gaming, design issues with mobile phone games have become more important. Given the complexity of designing games for mobile phones, game developers must understand how mobile phone users' gaming experiences are like when using different types of phones. This paper examines users' gaming experiences in playing three types of games on three different types of phones. It is found that users have different preferences when playing different games on certain phones. Some games are more suitable to be played on mobile phone than others. Easy control and fewer levels of difficulties are the two main issues for consideration in designing mobile phone games. It is recommended that game designers design specific types of games for different mobile phone interfaces. Mobile phone manufacturers need to consider gamers' requirements for the type of games they intend to include in the mobile phone.

Original languageEnglish
Title of host publicationMobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services
Pages391-394
Number of pages4
DOIs
Publication statusPublished - 2008
Externally publishedYes
Event10th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2008 - Amsterdam, Netherlands
Duration: 2 Sept 20085 Sept 2008

Publication series

SeriesMobileHCI 2008 - Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services

Conference

Conference10th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2008
Country/TerritoryNetherlands
CityAmsterdam
Period2/09/085/09/08

Research programs

  • ESHCC M&C

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