Abstract
In order to analyse how gamers think about aspects of historical causation, I propose to study the grand strategy game 'Hearts of Iron III', and the accompanying hypertext narratives (called 'after action reports') players write about their gameplay experiences.
Original language | English |
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Publication status | Published - 11 Dec 2015 |
Event | ECREA Digital Games Research Winter Workshop - Ghent, Belgium Duration: 11 Dec 2015 → … |
Other
Other | ECREA Digital Games Research Winter Workshop |
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City | Ghent, Belgium |
Period | 11/12/15 → … |
Research programs
- ESHCC HIS