Serious gaming and voluntary laparoscopic skills training: A multicenter study

EGG Verdaasdonk, J Dankelman, MP Schijven, Johan Lange, M (Mark) Wentink, LPS (Laurents) Stassen

Research output: Contribution to journalArticleAcademicpeer-review

34 Citations (Scopus)

Abstract

This study assesses the issue of voluntary training of a standardized online competition (serious gaming) between surgical residents. Surgical residents were invited to join a competition on a virtual reality (VR) simulator for laparoscopic motor skills. A final score was calculated based on the task performance of three exercises and was presented to all the participants through an online database on the Internet. The resident with the best score would win a lap-top computer. During three months, 31 individuals from seven hospitals participated (22 surgical residents, 3 surgeons and six interns). A total of 777 scores were logged in the database. In order to out-perform others some participants scheduled themselves voluntarily for additional training. More attempts correlated with higher scores. The serious gaming concept may enhance voluntary skills training. Online data capturing could facilitate monitoring of skills progression in surgical trainees and enhance (VR) simulator validation.
Original languageUndefined/Unknown
Pages (from-to)232-238
Number of pages7
JournalMinimally Invasive Therapy & Allied Technologies
Volume18
Issue number4
DOIs
Publication statusPublished - 2009

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