Social relationships of gamers and their parents

  • Su Li Chai
  • , Vivian Hsueh-Hua Chen
  • , Angeline Khoo
  • , DE Ongen (Editor)
  • , C Hursen (Editor)
  • , M Halat (Editor)
  • , H Boz (Editor)

Research output: Contribution to journalArticleAcademicpeer-review

6 Citations (Scopus)

Abstract

The purpose of this study is to understand how playing digital games affect children and adolescents. relationships with their parents. Ninety primary and secondary school students from 6 schools were randomly invited to participate in a one-on-one qualitative semi-structured interview. Mixed responses were received from the students, with regard to whether gaming displaced time with their family and whether it caused conflicts with parents. On a positive note, the majority of them felt that playing games did not displace time with parents or lead to conflicts with parents. This paper presents a detailed account of their perception and reasons on the issue. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and guidance.
Original languageEnglish
Pages (from-to)1237-1241
Number of pages5
JournalProcedia - Social and Behavioral Sciences
Volume30
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2nd World Conference on Psychology, Counselling and Guidance (WCPCG) - Antalya, Turkey
Duration: 25 May 201129 May 2011

Research programs

  • ESHCC M&C

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