Abstract
The purpose of this study is to understand how playing digital games affect children and adolescents. relationships with their parents. Ninety primary and secondary school students from 6 schools were randomly invited to participate in a one-on-one qualitative semi-structured interview. Mixed responses were received from the students, with regard to whether gaming displaced time with their family and whether it caused conflicts with parents. On a positive note, the majority of them felt that playing games did not displace time with parents or lead to conflicts with parents. This paper presents a detailed account of their perception and reasons on the issue. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of the 2nd World Conference on Psychology, Counselling and guidance.
| Original language | English |
|---|---|
| Pages (from-to) | 1237-1241 |
| Number of pages | 5 |
| Journal | Procedia - Social and Behavioral Sciences |
| Volume | 30 |
| DOIs | |
| Publication status | Published - 2011 |
| Externally published | Yes |
| Event | 2nd World Conference on Psychology, Counselling and Guidance (WCPCG) - Antalya, Turkey Duration: 25 May 2011 → 29 May 2011 |
Research programs
- ESHCC M&C