TY - JOUR
T1 - The effect of in-game moral choices and NPCs' identities on players' intergroup attitudes
AU - Chen, Vivian Hsueh Hua
AU - Koek, Wei Jie Dominic
AU - Bowman, Nicholas David
N1 - Publisher Copyright:
© 2024
PY - 2025/1
Y1 - 2025/1
N2 - Extant literature suggested that committing immoral actions in video games may elicit feelings of guilt and encourage prosocial outcomes. However, there is a dearth of research that examined how decision-making involving various moral foundations in video games can influence players' intergroup perceptions. Therefore, this study examined how players' in-game decisions with respect to the six moral foundations and interactions with different non-player characters' (NPCs') identities influenced their attitudes toward outgroup foreign immigrants. A 2 (video game scenarios: moral choices vs. non-moral choices) by 3 (NPCs' nationality: all citizens vs. citizens and foreigners vs. all foreigners) experiment was conducted (N = 300). There was no main interaction effect across conditions. Participants who interacted with only citizen NPCs reported significantly more positive post-game attitudes toward immigrants than those who interacted with both citizen and foreigner characters. Participants who violated the care/harm, ingroup/loyalty, and liberty/oppression foundations experienced higher levels of guilt, but this had no impact on their immigrant attitudes. However, those who violated the fairness/reciprocity and liberty/oppression foundations reported poorer intergroup attitudes. Implications of the findings are discussed.
AB - Extant literature suggested that committing immoral actions in video games may elicit feelings of guilt and encourage prosocial outcomes. However, there is a dearth of research that examined how decision-making involving various moral foundations in video games can influence players' intergroup perceptions. Therefore, this study examined how players' in-game decisions with respect to the six moral foundations and interactions with different non-player characters' (NPCs') identities influenced their attitudes toward outgroup foreign immigrants. A 2 (video game scenarios: moral choices vs. non-moral choices) by 3 (NPCs' nationality: all citizens vs. citizens and foreigners vs. all foreigners) experiment was conducted (N = 300). There was no main interaction effect across conditions. Participants who interacted with only citizen NPCs reported significantly more positive post-game attitudes toward immigrants than those who interacted with both citizen and foreigner characters. Participants who violated the care/harm, ingroup/loyalty, and liberty/oppression foundations experienced higher levels of guilt, but this had no impact on their immigrant attitudes. However, those who violated the fairness/reciprocity and liberty/oppression foundations reported poorer intergroup attitudes. Implications of the findings are discussed.
UR - https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=eur_pure&SrcAuth=WosAPI&KeyUT=WOS:001259668500001&DestLinkType=FullRecord&DestApp=WOS_CPL
UR - http://www.scopus.com/inward/record.url?scp=85196425792&partnerID=8YFLogxK
U2 - 10.1016/j.entcom.2024.100766
DO - 10.1016/j.entcom.2024.100766
M3 - Article
SN - 1875-9521
VL - 52
JO - Entertainment Computing
JF - Entertainment Computing
M1 - 100766
ER -