Abstract
Media fandom has moved beyond the screen, the page, and even the convention hall. It is
now an integral part of the tourist industry, shaping how people imagine and experience
distant cultures, times and places. Though the topic of film tourism has received attention
lately from a wide variety of scholars, still little is known about the film tourist experience.
Using interviews and participant observation with Game of Thrones tourists who visited
filming locations in Northern Ireland and Dubrovnik, this article asks how, and in what ways,
film tourists involve their imagination in practice when experiencing film locations. Drawing
on concepts from fan studies, the article identifies three types of imagination pursued by
visitors to Game of Thrones locations: hyperdiegetic, techniĐal aŶd ͚histoƌiĐal.͛
now an integral part of the tourist industry, shaping how people imagine and experience
distant cultures, times and places. Though the topic of film tourism has received attention
lately from a wide variety of scholars, still little is known about the film tourist experience.
Using interviews and participant observation with Game of Thrones tourists who visited
filming locations in Northern Ireland and Dubrovnik, this article asks how, and in what ways,
film tourists involve their imagination in practice when experiencing film locations. Drawing
on concepts from fan studies, the article identifies three types of imagination pursued by
visitors to Game of Thrones locations: hyperdiegetic, techniĐal aŶd ͚histoƌiĐal.͛
Original language | English |
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Pages (from-to) | 170-191 |
Number of pages | 22 |
Journal | Participations, Journal of Audience and Reception Studies (online) |
Volume | 14 |
Issue number | 1 |
Publication status | Published - May 2017 |
Research programs
- ESHCC A&CS