Abstract
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent study argues that gamers don't really socialize with other players but play alone. Part of the confusion over whether players socialize much and/or enjoy socializing while playing MMORPGs may be due to the lack of a conceptual framework that adequately articulates what is meant by 'social interaction in MMORPGs to understand how users experience interactions within the game. This study utilized ethnography to map out social interaction within the game World of Warcraft. It provides a broad framework of the factors affecting social interaction. The framework developed can be further verified and modified for future research.
Original language | English |
---|---|
Title of host publication | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
Pages | 21-24 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2007 |
Externally published | Yes |
Event | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria Duration: 13 Jun 2007 → 15 Jun 2007 |
Publication series
Series | ACM International Conference Proceeding Series |
---|---|
Volume | 203 |
Conference
Conference | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
---|---|
Country/Territory | Austria |
City | Salzburg |
Period | 13/06/07 → 15/06/07 |
Bibliographical note
Funding Information:This research was supported by NIH grants CA121044 (K.P.L.), T32CA085183 (A.U.), CA127910 , CA192844 (L.H.B.), and AI100157 (S.H.O.).
Research programs
- ESHCC M&C